Axis Deads
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Axis Deads

A “dead” is a way of storing a useful position that you can use in your moves.

For example, your first two deads usually store the positions of full travel in each direction as those are positions you will need time and time again.

You might also want to store positions for a certain scene that you return to multiple times in a show. The advantage of using deads is that you can update the dead and it will update in every cue that it is used in.

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If necessary, make sure you update all the cue timings that use that dead as you do not get prompted that a cue timing has changed. This may cause a significant impact the next time you run a cue.

To view the deads for an axis:

  • In the Layout, locate the Axis Block for the axis you want to view the deads for.
  • Tap on the light bar at the top of the axis block containing the axis name and number.
  • Tapping the top of the Axis Block
    Tapping the top of the Axis Block
  • The deads for this axis will now display in the sidebar in the “Info” panel.
  • You may need to tap on the disclosure triangle on the “Info” panel to expand it to show the deads, if you can’t see them.
  • Deads displaying in the Info panel of the sidebar
    Deads displaying in the Info panel of the sidebar

To edit the deads for an axis:

Editing Deads
Editing Deads
  • Follow the instructions for viewing the deads for an axis, to display then in the sidebar.
  • Tap one of the deads to load its information into the dead editor.
  • Edit the dead information:
  • Dead Name is the name that will appear in the deads dropdown menu for use in a move. Dead Number is used for the display order of the deads in the list. Dead Position is the position that you want to store in the dead.

  • Tap Update to save the changes.
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Double-check all information is correct before tapping Update as changes are instant and you cannot undo them. If you use a dead number that already exists, this will be overwritten without additional warning.
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Remember, changing a dead affects every move that the dead is used in. Make sure you check any cues that may need their timings adjusted when you update a dead.

To add a new the dead for an axis:

Adding a new dead
Adding a new dead
  • Follow the instructions for viewing the deads for an axis, to display then in the sidebar.
  • If there is any dead information currently in the dead editor, tap Clear to remove it.
  • Enter the new dead information:
  • Dead Name is the name that will appear in the deads dropdown menu for use in a move. Dead Number is used for the display order of the deads in the list. Dead Position is the position that you want to store in the dead.

  • Tap Add to create the dead.

To Delete a dead from an axis:

Deleting a dead.
Deleting a dead.
  • Follow the instructions for viewing the deads for an axis, to display then in the sidebar.
  • Tap on a dead to load its information into the dead editor.
  • Tap Delete to remove the dead.
  • Any cues that previously used that dead in a move will automatically update to store the target as a position, rather than reference the dead.

To move an Axis directly to a dead

Run to a Dead
Run to a Dead
  • Follow the instructions for viewing the Deads for an axis, to display then in the sidebar.
  • Right click on a dead to make the ‘Run to Dead’ popup appear.
  • Select a speed to plot the Axis to move at
    • Default uses the configured default accel, speed and decel values as configured in System Configuration.
    • 25%, 50%, 75%, 100% use a relevant proportion of the Axis configured maximum accel, speed and decel as configured in System Configuration.
  • The axis will be re-plotted to run to the selected Dead at the relevant accel, speed and decel.
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Be aware that other Axis may also have cue data loaded on the same playback. Always check what axis are loaded onto playbacks before initiating any movement.